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The hours Eliza Clark lost manipulating intricate interactions between learned and inherited traits in Paradox's medieval grand strategy RPG are amply repaid in pope-seducing narratives, mad map-making and a new appreciation of why inbreeding is a bad thing
The hours Eliza Clark lost manipulating intricate interactions between learned and inherited traits in Paradox's medieval grand strategy RPG are amply repaid in pope-seducing narratives, mad map-making and a new appreciation of why inbreeding is a bad thing