Lyzza – Third World: The Bottom Dimension | The Quietus

Lyzza

Third World: The Bottom Dimension

The Brazilian artist's music for a videogame-cum-art installation deserves to be ranked among the best of the form, finds Alexander Leissle

There is certainly a canon of videogame soundtracks, much as its cinematic cousin may overshadow it: Gustavo Santaolalla’s lonely, foreboding guitarwork for The Last of Us (2013); Akira Yamaoka’s Silent Hill (1999) infused experimental and abrasive electronics with featherlite melodies, like the best of Aphex Twin’s Druqks (2001); Trent Reznor’s very Trent-Reznor-sounding Quake (1996); Yuzo Koshiro’s 16-bit clubtracks for Streets Of Rage 2 (1992); et cetera.

The Brazilian artist Lyzza’s contribution to visual artist Gabriel Massan’s Third World: The Bottom Dimension – on show last year at London’s Serpentine Gallery and currently at Pinacoteca do Estado de São Paulo – is a deserving inductee. The gallery text describes Massan’s collaborative project as a videogame exploring the ‘Black Brazilian experience as it intersects with the ramifications of colonialism across physical and digital realities’. Though the upshot of such a game can, in one sense, be parked: Lyzza did not write for the game, in the sense of a score; all she had were the research materials and references that Massan gave her while in development.

And anyway, what we know of the game we hear in the music: a thrilling confluence of cultures, reclaimed from their extraction in the Western mainstream; an impression of futurity through synthetic instruments and an achieved otherworldliness; a feeling that there is less a story to tell than a feeling to communicate, or a shape to sketch. ‘STAR CROSSED’ has the march of reggaeton, Lyzza’s kick drum practically thrumming with resonance. ‘BLOODFLOW’ is a tense, maddening masterpiece: over eight minutes, Lyzza’s tempo steadily increases, folding in breaks percussion and compressed claps, then ascending into high-octane double-kicks, only to later collapse into a half-time, post-dubstep heap. ‘LEARNING MEANING’ is similarly dizzying in scope, inaugurating us first with dark Detroit-school techno, which then dissolves progressively into tape feedback, a wafer-thin wandering piano line, and a phrase of sugar-high synth bleeps set to downtempo tabla. Unmissable too is the hauntalogy of ‘BOTTOMLESS DIMENSIONS’, evoking Burial, Kode9 and the Ghost Box label’s output: that euphoria of synthesized chords clouded in echo and low-pass filtering.

It’s all so ambitious, so lavishly imagined. But despite the expansive imagination of this world, Lyzza achieves something more fundamental: capturing in sound the essence of videogames, whose ultimate method of storytelling is play. That reality, in short, is what holds Third World together.

Don’t Miss The Quietus Digest

Start each weekend with our free email newsletter.

Help Support The Quietus in 2025

If you’ve read something you love on our site today, please consider becoming a tQ subscriber – our journalism is mostly funded this way. We’ve got some bonus perks waiting for you too.

Subscribe Now